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# DOSTalgia 🕹️
# DOSTALGIA 🕹️
A nostalgic DOS game hub. Upload your old DOS games, auto-scrape artwork and metadata from IGDB, and play them directly in your browser via js-dos (DOSBox compiled to WebAssembly).
@@ -9,15 +9,6 @@ Every uploaded game is packaged into a `.jsdos` bundle — a standard ZIP with e
**Save states are automatic** — js-dos persists your game progress to the browser's storage. Come back anytime and pick up where you left off.
### 📡 IGDB metadata & media
Dostalgia integrates with [IGDB](https://www.igdb.com/) (via Twitch OAuth2) to auto-populate game info:
- **Auto Scrape** — On upload, Dostalgia searches IGDB by title and fills in year, genre, developer, publisher, description, and cover art. If IGDB finds a DOS result, it prioritises it.
- **Manual Search** — From the game detail page you can search IGDB by any query, browse results with cover thumbnails and DOS badges, and apply the one you want.
- **Media** — Videos (YouTube embeds) and screenshots (1080p) are fetched and displayed in a scrollable media gallery with a preview player.
Everything degrades gracefully — if Twitch credentials aren't configured, uploads and editing work fine, just without auto-scrape.
### 📦 Handles any file structure
DOS games come in all shapes. Dostalgia handles them transparently:
@@ -27,6 +18,8 @@ DOS games come in all shapes. Dostalgia handles them transparently:
- **CD-only games** — If the archive contains only CD images with no executable, a CD-only bundle is created that mounts the disc and drops you at the DOS prompt.
- **Hardcoded paths** — `ConfigPatcher` scans game config files for hardcoded absolute paths (e.g. `C:\FALLOUT1\MASTER.DAT`) that broke after flattening, and rewrites them to relative paths.
Other solutions such as [RomM](https://www.romm.app/) generate raw ZIP bundles and require you to write your own `dosbox.conf` with manual `mount` and `imgmount` commands. Dostalgia automates all of this for you.
### 🔍 Smart executable detection
On upload, Dostalgia scans every `.exe`, `.com`, and `.bat` file and picks the best candidate as the main executable using a scoring system:
@@ -38,6 +31,8 @@ On upload, Dostalgia scans every `.exe`, `.com`, and `.bat` file and picks the b
All discovered executables are stored and available in the **Edit** page, where you can pick a different one via radio buttons.
Again, RomM requires you to manually specify the executable in a custom `dosbox.conf`, while Dostalgia detects and configures it for you.
> **⚠️ Cache note:** If you change the executable, the `.jsdos` bundle is patched in-place. Your browser may serve a cached version of the old bundle — if the game doesn't launch with the new executable, **hard-refresh** the play page (Ctrl+Shift+R / Cmd+Shift+R).
### 🛠 One-click Setup launcher
@@ -47,6 +42,8 @@ Many DOS games include a `SETUP.EXE`, `INSTALL.EXE`, or `CONFIG.EXE` used to con
- Clicking it launches the setup executable *without modifying the main game bundle*
- The setup bundle is generated **on-the-fly** by the server — a modified `.jsdos` is streamed with the setup executable in the autoexec, then discarded. Nothing is written to disk.
This is not supported in RomM, where you would have to run the setup manually from the DOS prompt every time.
### 🪟 Windows game detection
DOSBox can't run Windows executables. Dostalgia's `PlatformDetector` reads MZ/PE/NE headers to detect Windows executables:
@@ -55,41 +52,32 @@ DOSBox can't run Windows executables. Dostalgia's `PlatformDetector` reads MZ/PE
- If you click Play anyway, a warning overlay explains the limitation with a **Try anyway** fallback
- Setup executables that are Windows-native are also filtered out from the Setup button
## How it works
### 📡 IGDB metadata & media
Dostalgia integrates with [IGDB](https://www.igdb.com/) (via Twitch OAuth2) to auto-populate game info:
```
┌──────────────────────────────────────────┐
│ Upload ZIP (multipart) │
└────────────┬─────────────────────────────┘
┌──────────────────────────┐
│ Unzip & flatten dirs │
│ Fix .cue references │
│ Fix absolute paths │
└────────────┬─────────────┘
┌──────────────────────────┐
│ Detect executables │
│ Detect CD images │
│ Detect platform (DOS/W) │
└────────────┬─────────────┘
┌──────────────────────────┐
│ Build .jsdos bundle │
│ (ZIP + dosbox.conf + │
│ jsdos.json) │
└────────────┬─────────────┘
┌──────────────────────────┐
│ Auto-scrape IGDB │
│ (year, genre, cover, │
│ videos, screenshots) │
└────────────┬─────────────┘
┌──────────────────────────┐
│ Save game.json │
└──────────────────────────┘
```
- **Auto Scrape** — On upload, Dostalgia searches IGDB by title and fills in year, genre, developer, publisher, description, and cover art. If IGDB finds a DOS result, it prioritises it.
- **Manual Search** — From the game detail page you can search IGDB by any query, browse results with cover thumbnails and DOS badges, and apply the one you want.
- **Media** — Videos (YouTube embeds) and screenshots (1080p) are fetched and displayed in a scrollable media gallery with a preview player.
**Setup:**
1. Go to https://dev.twitch.tv/console/apps → **Register Your Application**
2. Name: `Dostalgia` (or anything), OAuth Redirect URL: `http://localhost`, Category: **Other**
3. Copy the **Client ID** and generate a **Client Secret**
4. Provide them via environment variables:
Method | How
--- | ---
Docker run | `-e TWITCH_CLIENT_ID=xxx -e TWITCH_CLIENT_SECRET=yyy`
Docker Compose | Copy `.env.example` to `.env` and fill in the values
Local dev | `export TWITCH_CLIENT_ID=xxx TWITCH_CLIENT_SECRET=yyy`
IGDB features degrade gracefully — if credentials aren't set, uploads and metadata editing still work, just without auto-scrape.
### 📷 Screenshots
![library](images/library.jpeg "Library")
![game](images/game.jpeg "game")
## Quick Start
@@ -144,102 +132,3 @@ java -jar target/quarkus-app/quarkus-run.jar
- **Emulation**: js-dos v8 loaded from CDN, runs DOSBox in WebAssembly
- **Storage**: JSON-per-game under `/data/games/{id}/game.json`
- **Saves**: Browser localStorage / indexedDB (managed by js-dos)
## API
Method | Path | Description
--- | --- | ---
GET | `/api/games` | List all games
GET | `/api/games/:id` | Get game details
PATCH | `/api/games/:id` | Update game metadata
DELETE | `/api/games/:id` | Delete a game
POST | `/api/upload` | Upload a game ZIP (multipart)
POST | `/api/games/:id/cover` | Upload cover art
GET | `/api/games/:id/setup-bundle` | Stream a setup .jsdos bundle (on-the-fly)
GET | `/api/games/:id/download` | Download the game's .jsdos bundle
GET | `/api/igdb/status` | Check if IGDB is configured
GET | `/api/igdb/search?q=` | Search IGDB for a game
POST | `/api/igdb/scrape/:id` | Auto-scrape or apply specific IGDB result
## Game JSON Schema
```json
{
"id": "doom",
"title": "Doom",
"year": 1993,
"genre": "FPS",
"developer": "id Software",
"publisher": "id Software",
"description": "You've signed up for...",
"bundle_file": "doom/doom.jsdos",
"executable": "DOOM.EXE",
"executables": ["DOOM.EXE", "SETUP.EXE"],
"setup_exe": "SETUP.EXE",
"has_setup": true,
"platform": "dos",
"bundle_size": 4194304,
"has_cover": true,
"screenshots": ["https://..."],
"videos": ["dQw4w9WgXcQ"],
"igdb_id": 3498,
"ready": true,
"created_at": "2026-05-27T10:00:00Z",
"updated_at": "2026-05-27T10:00:00Z"
}
```
## IGDB Metadata (Optional)
Dostalgia can auto-populate game metadata (year, genre, developer, publisher, cover art, screenshots, videos) from the [IGDB](https://www.igdb.com/) database. This requires a Twitch API application.
**Setup:**
1. Go to https://dev.twitch.tv/console/apps → **Register Your Application**
2. Name: `Dostalgia` (or anything), OAuth Redirect URL: `http://localhost`, Category: **Other**
3. Copy the **Client ID** and generate a **Client Secret**
4. Provide them via environment variables:
Method | How
--- | ---
Docker run | `-e TWITCH_CLIENT_ID=xxx -e TWITCH_CLIENT_SECRET=yyy`
Docker Compose | Copy `.env.example` to `.env` and fill in the values
Local dev | `export TWITCH_CLIENT_ID=xxx TWITCH_CLIENT_SECRET=yyy`
IGDB features degrade gracefully — if credentials aren't set, uploads and metadata editing still work, just without auto-scrape.
## Comparison with RomM
[RomM](https://www.romm.app/) is a popular ROM manager with web-based emulation. Here's how Dostalgia compares specifically for MS-DOS games:
| Feature | Dostalgia | RomM |
|---|---|---|
| **Emulator** | js-dos v8 (dedicated DOSBox WebAssembly) | EmulatorJS with dosbox-pure core |
| **Bundle format** | Auto-generated .jsdos with embedded config | Raw ZIP + manual .conf file |
| **Executable detection** | Automatic (smart scoring: depth, size, platform, installer filtering) | Manual — user must type `mount`, `cd`, and `exe` commands or write a .conf |
| **CD mounting** | Automatic — detects .iso/.cue/.img/.ccd/.bin, fixes broken cues, mounts in config | Manual — user must write `imgmount` commands in .conf |
| **Setup executable** | Auto-detected, one-click launch via on-the-fly streaming bundle | Not supported — user must run setup manually from DOS prompt |
| **Windows detection** | PE/NE header analysis, UI badge, disabled play button with fallback | Not supported |
| **IGDB integration** | Yes — auto-scrape, manual search, cover, genre, dev, publisher, videos, screenshots | Not for DOS specifically |
| **Config patching** | Automatic — `ConfigPatcher` rewrites hardcoded `C:\` paths in game configs | Not available |
| **GOG DOS games** | Supported (after flattening + path patching) | Explicitly NOT supported |
| **Database** | None — JSON files per game | PostgreSQL |
| **Upload size** | 2 GB limit | Depends on configuration |
| **Save states** | Yes (browser storage via js-dos) | Yes (via EmulatorJS) |
| **Target audience** | DOS-only, streamlined | Multi-platform, general-purpose |
**When to use RomM:** If you're managing ROMs across many platforms (NES, SNES, Genesis, PS1, etc.) alongside DOS games.
**When to use Dostalgia:** If you have a focused DOS collection and want a zero-fuss experience where you upload a ZIP and everything just works — executable detection, CD mounting, metadata, screenshots.
## Publishing the Docker image
The Docker image is fully self-contained (Java JAR + static frontend, no database). To publish:
```bash
docker build -t dostalgia .
docker tag dostalgia ghcr.io/yourname/dostalgia:latest
docker push ghcr.io/yourname/dostalgia:latest
```
Secrets are never baked into the image — users provide `TWITCH_CLIENT_ID` / `TWITCH_CLIENT_SECRET` at runtime via environment variables (or skip IGDB entirely).
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