Fix Play button 404: bundle path and field name
- .jsdos bundles saved flat in data/games/ so /games/{id}.jsdos serves them
- bundleUrl() uses game.id (matches JSON) instead of game.slug (undefined)
- Delete handler also removes flat .jsdos bundle on game deletion
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@@ -75,7 +75,7 @@ export function artworkUrl(path) {
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export function bundleUrl(game) {
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if (!game) return null;
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if (game.bundle_type === "sockdrive") {
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return `/api/sockdrive/${game.slug}/file?path=.jsdos/dosbox.conf`;
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return `/api/sockdrive/${game.id}/file?path=.jsdos/dosbox.conf`;
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}
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return `/games/${game.slug}.jsdos`;
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return `/games/${game.id}.jsdos`;
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}
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@@ -187,11 +187,11 @@ func handleGameByID(w http.ResponseWriter, r *http.Request) {
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http.Error(w, "Game not found", http.StatusNotFound)
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return
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}
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// Remove the entire game directory
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if err := os.RemoveAll(gameDir(g.ID)); err != nil {
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http.Error(w, "Failed to delete game", http.StatusInternalServerError)
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return
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}
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// Remove the game directory (game.json, cover, sockdrive files)
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os.RemoveAll(gameDir(g.ID))
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// Also remove the flat .jsdos bundle if it exists
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bundlePath := filepath.Join(dataDir, "games", g.ID+".jsdos")
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os.Remove(bundlePath)
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writeJSON(w, http.StatusOK, map[string]string{"status": "deleted"})
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default:
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@@ -126,9 +126,9 @@ func handleUploadGame(w http.ResponseWriter, r *http.Request) {
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[]byte(fmt.Sprintf(dosboxConfTemplate, relExe)), 0644)
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bundleFile = ".jsdos/dosbox.conf"
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} else {
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// Create .jsdos ZIP bundle
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// Create .jsdos ZIP bundle flat in data/games/
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bundleFile = gameID + ".jsdos"
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bundlePath := filepath.Join(gameDirPath, bundleFile)
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bundlePath := filepath.Join(filepath.Dir(gameDirPath), bundleFile)
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if err := createJSDOSBundle(extractDir, mainExe, bundlePath); err != nil {
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http.Error(w, "Failed to create bundle: "+err.Error(), http.StatusInternalServerError)
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return
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