Server-side save states via js-dos fsChanges hooks

This commit is contained in:
2026-08-31 17:15:24 +02:00
parent 8324ecd1e7
commit 54bc21123a
8 changed files with 420 additions and 10 deletions
@@ -10,6 +10,7 @@ import jakarta.ws.rs.Path;
import jakarta.ws.rs.PathParam;
import jakarta.ws.rs.Produces;
import jakarta.ws.rs.QueryParam;
import jakarta.ws.rs.PUT;
import jakarta.ws.rs.core.MediaType;
import jakarta.ws.rs.core.Response;
import jakarta.ws.rs.core.StreamingOutput;
@@ -160,6 +161,68 @@ public class GameController {
}
}
/**
* Stream the saved js-dos FS-changes bundle (in-game saves) for a game.
* 404 when the game or the save doesn't exist.
*/
@GET
@Path("/{id}/saves")
@Produces(MediaType.APPLICATION_OCTET_STREAM)
public Response getSave(@PathParam("id") String id) {
try {
svc.load(id);
byte[] data = svc.loadSave(id);
if (data == null) {
return Response.status(404).entity(Map.of("error", "No save found")).build();
}
return Response.ok(data).build();
} catch (NoSuchFileException e) {
return Response.status(404).entity(Map.of("error", "Game not found")).build();
} catch (IllegalArgumentException e) {
return Response.status(400).entity(Map.of("error", e.getMessage())).build();
} catch (Exception e) {
return Response.serverError().entity(Map.of("error", e.getMessage())).build();
}
}
/** Persist the js-dos FS-changes bundle (in-game saves) for a game. Body = raw bundle bytes. */
@PUT
@Path("/{id}/saves")
@Consumes(MediaType.APPLICATION_OCTET_STREAM)
public Response putSave(@PathParam("id") String id, byte[] data) {
try {
svc.load(id);
if (data == null || data.length == 0) {
return Response.status(400).entity(Map.of("error", "Empty save data")).build();
}
svc.saveChanges(id, data);
return Response.ok(Map.of("status", "saved")).build();
} catch (NoSuchFileException e) {
return Response.status(404).entity(Map.of("error", "Game not found")).build();
} catch (IllegalArgumentException e) {
return Response.status(400).entity(Map.of("error", e.getMessage())).build();
} catch (Exception e) {
return Response.serverError().entity(Map.of("error", e.getMessage())).build();
}
}
/** Delete the saved js-dos FS-changes for a game (fresh start on next launch). */
@DELETE
@Path("/{id}/saves")
public Response deleteSave(@PathParam("id") String id) {
try {
svc.load(id);
svc.deleteSave(id);
return Response.ok(Map.of("status", "deleted")).build();
} catch (NoSuchFileException e) {
return Response.status(404).entity(Map.of("error", "Game not found")).build();
} catch (IllegalArgumentException e) {
return Response.status(400).entity(Map.of("error", e.getMessage())).build();
} catch (Exception e) {
return Response.serverError().entity(Map.of("error", e.getMessage())).build();
}
}
@DELETE
@Path("/{id}")
public Response delete(@PathParam("id") String id) {
+40 -1
View File
@@ -42,13 +42,16 @@ public class GameService implements GameStore {
Path gamesDir;
Path savesDir;
@PostConstruct
void init() {
gamesDir = Path.of(dataDir, "games");
savesDir = Path.of(dataDir, "saves");
try {
Files.createDirectories(gamesDir);
Files.createDirectories(Path.of(dataDir, "artwork"));
Files.createDirectories(Path.of(dataDir, "saves"));
Files.createDirectories(savesDir);
} catch (IOException e) {
throw new RuntimeException("Cannot create data directories", e);
}
@@ -122,11 +125,47 @@ public class GameService implements GameStore {
/** Delete a game and all its files. */
public void delete(String id) throws IOException {
FileUtils.deleteDirectory(gameDir(id));
deleteSave(id);
// Clean up old flat .jsdos locations (pre-game-dir layout — backward compat)
Files.deleteIfExists(gamesDir.resolve(id + ".jsdos"));
Files.deleteIfExists(gamesDir.resolve(id + ".setup.jsdos"));
}
/** Path of the js-dos FS-changes save file for a game (in-game saves). */
public Path savePath(String id) {
assertSafeId(id);
return savesDir.resolve(id + ".fschanges.jsdos");
}
/** Load the saved js-dos FS changes for a game, or null if none exist. */
public byte[] loadSave(String id) throws IOException {
Path path = savePath(id);
if (!Files.exists(path)) {
return null;
}
return Files.readAllBytes(path);
}
/** Persist js-dos FS changes for a game (atomic write). */
public void saveChanges(String id, byte[] data) throws IOException {
Path path = savePath(id);
Path tmp = path.resolveSibling(path.getFileName() + ".tmp");
Files.write(tmp, data);
Files.move(tmp, path, StandardCopyOption.REPLACE_EXISTING, StandardCopyOption.ATOMIC_MOVE);
}
/** Delete saved js-dos FS changes for a game. Returns true if a save existed. */
public boolean deleteSave(String id) throws IOException {
return Files.deleteIfExists(savePath(id));
}
/** Reject ids that could escape the saves directory. */
private static void assertSafeId(String id) {
if (id == null || id.contains("/") || id.contains("\\") || id.contains("..")) {
throw new IllegalArgumentException("Invalid game id: " + id);
}
}
/** Sanitize a string for use as a game directory ID. */
public static String sanitizeId(String s) {
StringBuilder sb = new StringBuilder();
@@ -241,6 +241,86 @@ class GameServiceTest {
assertFalse(Files.exists(tempDir.resolve("games/game1.setup.jsdos")));
}
// -- js-dos FS-changes saves tests --
@Test
void saveChanges_andLoadSave_roundTrip(@TempDir Path tempDir) throws Exception {
GameService svc = new GameService();
svc.dataDir = tempDir.toString();
svc.init();
svc.save(new Game("game1", "Game One"));
byte[] data = "PK\u0003\u0004fake-bundle".getBytes();
svc.saveChanges("game1", data);
assertArrayEquals(data, svc.loadSave("game1"));
assertEquals(
tempDir.resolve("saves/game1.fschanges.jsdos"),
svc.savePath("game1"));
}
@Test
void loadSave_noSave_returnsNull(@TempDir Path tempDir) throws Exception {
GameService svc = new GameService();
svc.dataDir = tempDir.toString();
svc.init();
assertNull(svc.loadSave("game1"));
}
@Test
void saveChanges_overwritesPreviousWithoutLeavingTmp(@TempDir Path tempDir) throws Exception {
GameService svc = new GameService();
svc.dataDir = tempDir.toString();
svc.init();
svc.saveChanges("game1", "first".getBytes());
svc.saveChanges("game1", "second".getBytes());
assertArrayEquals("second".getBytes(), svc.loadSave("game1"));
try (var stream = Files.list(tempDir.resolve("saves"))) {
assertEquals(1, stream.count());
}
}
@Test
void deleteSave_removesFileAndReportsExistence(@TempDir Path tempDir) throws Exception {
GameService svc = new GameService();
svc.dataDir = tempDir.toString();
svc.init();
svc.saveChanges("game1", "data".getBytes());
assertTrue(svc.deleteSave("game1"));
assertNull(svc.loadSave("game1"));
assertFalse(svc.deleteSave("game1"));
}
@Test
void savePath_rejectsPathTraversal(@TempDir Path tempDir) throws Exception {
GameService svc = new GameService();
svc.dataDir = tempDir.toString();
svc.init();
assertThrows(IllegalArgumentException.class, () -> svc.savePath("../evil"));
assertThrows(IllegalArgumentException.class, () -> svc.savePath("a/b"));
assertThrows(IllegalArgumentException.class, () -> svc.savePath("a\\b"));
assertThrows(IllegalArgumentException.class, () -> svc.savePath(null));
}
@Test
void delete_removesSaveFile(@TempDir Path tempDir) throws Exception {
GameService svc = new GameService();
svc.dataDir = tempDir.toString();
svc.init();
svc.save(new Game("game1", "Game One"));
svc.saveChanges("game1", "data".getBytes());
svc.delete("game1");
assertFalse(Files.exists(tempDir.resolve("saves/game1.fschanges.jsdos")));
}
// -- JSON serialization tests --
@Test