Simplify Play page: no Start Game button, seamless boot

- dos-container div always mounted (fixes circular dep: container needed for start, was gated on running)
- Overlay covers the empty canvas while booting: Loading → Booting (CDN) → Running
- No intermediate "Start Game" screen — emulator auto-starts immediately
- Error state shown inline if something fails
- Stop button + back arrow both kill emulator and return to detail
This commit is contained in:
David Alvarez
2026-05-23 19:07:38 +02:00
parent 353f1d8af3
commit 5aedf20b7e
2 changed files with 96 additions and 103 deletions
+96 -103
View File
@@ -25,7 +25,7 @@
}
async function startEmulator() {
if (!dosContainer || !game?.ready || running || started) return;
if (started || !game?.ready || !dosContainer) return;
started = true;
booting = true;
@@ -35,7 +35,7 @@
link.href = "https://v8.js-dos.com/latest/js-dos.css";
document.head.appendChild(link);
// Load js-dos script from CDN if not already loaded
// Load js-dos script from CDN
if (!window.Dos) {
try {
await new Promise((resolve, reject) => {
@@ -55,19 +55,16 @@
// Start the DOS emulator
try {
const url = bundleUrl(game);
if (!url || !window.Dos) {
throw new Error("Failed to resolve game bundle");
}
if (!url || !window.Dos) throw new Error("Failed to resolve game bundle");
dosCI = await window.Dos(dosContainer, { url });
running = true;
} catch (e) {
error = "Failed to start emulator: " + e.message;
error = e.message;
}
booting = false;
}
function stopEmulator() {
// Kill the emulator process
if (dosCI) {
try { dosCI.exit(); } catch (_) {}
dosCI = null;
@@ -76,21 +73,19 @@
dosContainer.innerHTML = "";
}
running = false;
// Navigate back to game detail
push(`/game/${game.id}`);
}
// Load game data on mount
$effect(() => { load(); });
// Auto-start emulator once game data and DOM are ready
// Auto-start when both game data and the container exist
$effect(() => {
if (game?.ready && dosContainer && !started) {
startEmulator();
}
});
// Cleanup on unmount (navigating away, browser back, etc.)
// Cleanup emulator on component unmount (browser back, nav away)
$effect(() => {
return () => {
if (dosCI) {
@@ -100,82 +95,64 @@
if (dosContainer) {
dosContainer.innerHTML = "";
}
running = false;
};
});
</script>
{#if loading}
<div class="loading">Loading...</div>
{:else if error}
<div class="play-page">
<a href="#/" class="back-link">← Back to Library</a>
<div class="error-msg">{error}</div>
</div>
{:else if game}
<div class="play-page">
<!-- Top bar -->
<div class="play-header">
<div class="play-page">
<!-- Top bar: shown when game is loaded -->
<div class="play-header" class:active={game}>
{#if game}
<button class="link-button" onclick={stopEmulator}> {game.title}</button>
{#if running}
<button class="btn stop-btn" onclick={stopEmulator}> Stop</button>
{/if}
</div>
<!-- Booting state -->
{#if booting && !running}
<div class="booting">
<div class="booting-icon">⚙️</div>
<h2>{game.title}</h2>
<p>Starting emulator...</p>
<p class="save-hint">💾 Game saves are stored automatically in your browser</p>
</div>
{/if}
<!-- Emulator canvas -->
{#if running}
<div class="emulator-wrapper">
<div bind:this={dosContainer} class="dos-container"></div>
</div>
{/if}
<!-- Empty state (shouldn't normally show) -->
{#if !booting && !running}
<div class="booting">
<div class="booting-icon">🕹️</div>
<h2>{game.title}</h2>
{#if game.ready}
<button class="btn btn-primary" onclick={startEmulator}> Start Game</button>
{:else}
<p>This game is not ready yet.</p>
{/if}
<p class="save-hint">💾 Game saves are stored automatically in your browser</p>
</div>
{/if}
</div>
{/if}
<!-- Error state -->
{#if error && !booting}
<div class="error-box">{error}</div>
{/if}
<!-- Loading / booting overlay (covers the canvas while loading) -->
{#if !running}
<div class="overlay">
{#if loading}
<div class="overlay-icon"></div>
<p>Loading game data...</p>
{:else if booting}
<div class="overlay-icon">⚙️</div>
<h2>{game?.title || ""}</h2>
<p>Starting emulator...</p>
<p class="save-hint">💾 Game saves are stored automatically</p>
{:else if error}
<div class="overlay-icon">⚠️</div>
<h2>Failed to start</h2>
<p>{error}</p>
{:else if !game?.ready}
<div class="overlay-icon">🕹️</div>
<h2>Not ready</h2>
<p>This game hasn't been processed yet.</p>
{/if}
</div>
{/if}
<!-- dos-container is always in the DOM so bind:this works on first render -->
<div bind:this={dosContainer} class="dos-container"></div>
</div>
<style>
.play-page { padding: 16px 0; }
.loading {
text-align: center;
padding: 60px;
color: var(--text-dim);
.play-page { padding: 16px 0; position: relative; }
.play-header {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 12px;
opacity: 0;
transition: opacity 0.2s;
}
.error-msg {
background: #331111;
border: 1px solid #cc3333;
color: #ff6666;
padding: 12px 16px;
border-radius: var(--radius-sm);
margin-top: 16px;
}
.back-link {
display: inline-block;
color: var(--text-dim);
font-size: 0.9rem;
}
.back-link:hover { color: var(--phosphor); }
.play-header.active { opacity: 1; }
.link-button {
background: none;
border: none;
@@ -186,12 +163,6 @@
font-family: var(--font-sans);
}
.link-button:hover { color: var(--phosphor); }
.play-header {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 12px;
}
.stop-btn {
border-color: #cc3333;
color: #ff4444;
@@ -201,20 +172,44 @@
box-shadow: 0 0 12px #331111;
}
/* Booting / transitional state */
.booting {
text-align: center;
padding: 60px 20px;
border: 1px dashed var(--border);
/* Emulator canvas — always mounted */
.dos-container {
width: 100%;
aspect-ratio: 4/3;
max-height: 80vh;
background: #000;
border-radius: var(--radius);
overflow: hidden;
border: 1px solid var(--border);
}
.booting-icon { font-size: 3rem; margin-bottom: 16px; }
.booting h2 {
.dos-container :global(canvas) {
width: 100% !important;
height: 100% !important;
}
/* Overlay shown while loading / booting, covers the empty container */
.overlay {
position: absolute;
inset: 0;
top: 50px;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
text-align: center;
background: var(--bg);
z-index: 10;
border-radius: var(--radius);
border: 1px dashed var(--border);
margin-top: 4px;
}
.overlay-icon { font-size: 3rem; margin-bottom: 12px; }
.overlay h2 {
color: var(--phosphor);
font-family: var(--font-mono);
margin-bottom: 8px;
margin-bottom: 4px;
}
.booting p { color: var(--text-dim); }
.overlay p { color: var(--text-dim); }
.save-hint {
display: inline-block;
margin-top: 16px;
@@ -225,20 +220,18 @@
font-size: 0.85rem;
}
/* Emulator */
.emulator-wrapper {
background: #000;
.error-box {
position: absolute;
inset: 0;
top: 50px;
display: flex;
align-items: center;
justify-content: center;
margin-top: 4px;
background: #331111;
border: 1px solid #cc3333;
color: #ff6666;
border-radius: var(--radius);
overflow: hidden;
border: 1px solid var(--border);
}
.dos-container {
width: 100%;
aspect-ratio: 4/3;
max-height: 80vh;
}
.dos-container :global(canvas) {
width: 100% !important;
height: 100% !important;
z-index: 10;
}
</style>