Simplify Play page: no Start Game button, seamless boot
- dos-container div always mounted (fixes circular dep: container needed for start, was gated on running) - Overlay covers the empty canvas while booting: Loading → Booting (CDN) → Running - No intermediate "Start Game" screen — emulator auto-starts immediately - Error state shown inline if something fails - Stop button + back arrow both kill emulator and return to detail
This commit is contained in:
Binary file not shown.
@@ -25,7 +25,7 @@
|
|||||||
}
|
}
|
||||||
|
|
||||||
async function startEmulator() {
|
async function startEmulator() {
|
||||||
if (!dosContainer || !game?.ready || running || started) return;
|
if (started || !game?.ready || !dosContainer) return;
|
||||||
started = true;
|
started = true;
|
||||||
booting = true;
|
booting = true;
|
||||||
|
|
||||||
@@ -35,7 +35,7 @@
|
|||||||
link.href = "https://v8.js-dos.com/latest/js-dos.css";
|
link.href = "https://v8.js-dos.com/latest/js-dos.css";
|
||||||
document.head.appendChild(link);
|
document.head.appendChild(link);
|
||||||
|
|
||||||
// Load js-dos script from CDN if not already loaded
|
// Load js-dos script from CDN
|
||||||
if (!window.Dos) {
|
if (!window.Dos) {
|
||||||
try {
|
try {
|
||||||
await new Promise((resolve, reject) => {
|
await new Promise((resolve, reject) => {
|
||||||
@@ -55,19 +55,16 @@
|
|||||||
// Start the DOS emulator
|
// Start the DOS emulator
|
||||||
try {
|
try {
|
||||||
const url = bundleUrl(game);
|
const url = bundleUrl(game);
|
||||||
if (!url || !window.Dos) {
|
if (!url || !window.Dos) throw new Error("Failed to resolve game bundle");
|
||||||
throw new Error("Failed to resolve game bundle");
|
|
||||||
}
|
|
||||||
dosCI = await window.Dos(dosContainer, { url });
|
dosCI = await window.Dos(dosContainer, { url });
|
||||||
running = true;
|
running = true;
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
error = "Failed to start emulator: " + e.message;
|
error = e.message;
|
||||||
}
|
}
|
||||||
booting = false;
|
booting = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
function stopEmulator() {
|
function stopEmulator() {
|
||||||
// Kill the emulator process
|
|
||||||
if (dosCI) {
|
if (dosCI) {
|
||||||
try { dosCI.exit(); } catch (_) {}
|
try { dosCI.exit(); } catch (_) {}
|
||||||
dosCI = null;
|
dosCI = null;
|
||||||
@@ -76,21 +73,19 @@
|
|||||||
dosContainer.innerHTML = "";
|
dosContainer.innerHTML = "";
|
||||||
}
|
}
|
||||||
running = false;
|
running = false;
|
||||||
// Navigate back to game detail
|
|
||||||
push(`/game/${game.id}`);
|
push(`/game/${game.id}`);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Load game data on mount
|
|
||||||
$effect(() => { load(); });
|
$effect(() => { load(); });
|
||||||
|
|
||||||
// Auto-start emulator once game data and DOM are ready
|
// Auto-start when both game data and the container exist
|
||||||
$effect(() => {
|
$effect(() => {
|
||||||
if (game?.ready && dosContainer && !started) {
|
if (game?.ready && dosContainer && !started) {
|
||||||
startEmulator();
|
startEmulator();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
// Cleanup on unmount (navigating away, browser back, etc.)
|
// Cleanup emulator on component unmount (browser back, nav away)
|
||||||
$effect(() => {
|
$effect(() => {
|
||||||
return () => {
|
return () => {
|
||||||
if (dosCI) {
|
if (dosCI) {
|
||||||
@@ -100,82 +95,64 @@
|
|||||||
if (dosContainer) {
|
if (dosContainer) {
|
||||||
dosContainer.innerHTML = "";
|
dosContainer.innerHTML = "";
|
||||||
}
|
}
|
||||||
running = false;
|
|
||||||
};
|
};
|
||||||
});
|
});
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
{#if loading}
|
<div class="play-page">
|
||||||
<div class="loading">Loading...</div>
|
<!-- Top bar: shown when game is loaded -->
|
||||||
{:else if error}
|
<div class="play-header" class:active={game}>
|
||||||
<div class="play-page">
|
{#if game}
|
||||||
<a href="#/" class="back-link">← Back to Library</a>
|
|
||||||
<div class="error-msg">{error}</div>
|
|
||||||
</div>
|
|
||||||
{:else if game}
|
|
||||||
<div class="play-page">
|
|
||||||
<!-- Top bar -->
|
|
||||||
<div class="play-header">
|
|
||||||
<button class="link-button" onclick={stopEmulator}>← {game.title}</button>
|
<button class="link-button" onclick={stopEmulator}>← {game.title}</button>
|
||||||
{#if running}
|
{#if running}
|
||||||
<button class="btn stop-btn" onclick={stopEmulator}>⏹ Stop</button>
|
<button class="btn stop-btn" onclick={stopEmulator}>⏹ Stop</button>
|
||||||
{/if}
|
{/if}
|
||||||
|
{/if}
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<!-- Booting state -->
|
<!-- Error state -->
|
||||||
{#if booting && !running}
|
{#if error && !booting}
|
||||||
<div class="booting">
|
<div class="error-box">{error}</div>
|
||||||
<div class="booting-icon">⚙️</div>
|
{/if}
|
||||||
<h2>{game.title}</h2>
|
|
||||||
|
<!-- Loading / booting overlay (covers the canvas while loading) -->
|
||||||
|
{#if !running}
|
||||||
|
<div class="overlay">
|
||||||
|
{#if loading}
|
||||||
|
<div class="overlay-icon">⏳</div>
|
||||||
|
<p>Loading game data...</p>
|
||||||
|
{:else if booting}
|
||||||
|
<div class="overlay-icon">⚙️</div>
|
||||||
|
<h2>{game?.title || ""}</h2>
|
||||||
<p>Starting emulator...</p>
|
<p>Starting emulator...</p>
|
||||||
<p class="save-hint">💾 Game saves are stored automatically in your browser</p>
|
<p class="save-hint">💾 Game saves are stored automatically</p>
|
||||||
|
{:else if error}
|
||||||
|
<div class="overlay-icon">⚠️</div>
|
||||||
|
<h2>Failed to start</h2>
|
||||||
|
<p>{error}</p>
|
||||||
|
{:else if !game?.ready}
|
||||||
|
<div class="overlay-icon">🕹️</div>
|
||||||
|
<h2>Not ready</h2>
|
||||||
|
<p>This game hasn't been processed yet.</p>
|
||||||
|
{/if}
|
||||||
</div>
|
</div>
|
||||||
{/if}
|
{/if}
|
||||||
|
|
||||||
<!-- Emulator canvas -->
|
<!-- dos-container is always in the DOM so bind:this works on first render -->
|
||||||
{#if running}
|
|
||||||
<div class="emulator-wrapper">
|
|
||||||
<div bind:this={dosContainer} class="dos-container"></div>
|
<div bind:this={dosContainer} class="dos-container"></div>
|
||||||
</div>
|
</div>
|
||||||
{/if}
|
|
||||||
|
|
||||||
<!-- Empty state (shouldn't normally show) -->
|
|
||||||
{#if !booting && !running}
|
|
||||||
<div class="booting">
|
|
||||||
<div class="booting-icon">🕹️</div>
|
|
||||||
<h2>{game.title}</h2>
|
|
||||||
{#if game.ready}
|
|
||||||
<button class="btn btn-primary" onclick={startEmulator}>▶ Start Game</button>
|
|
||||||
{:else}
|
|
||||||
<p>This game is not ready yet.</p>
|
|
||||||
{/if}
|
|
||||||
<p class="save-hint">💾 Game saves are stored automatically in your browser</p>
|
|
||||||
</div>
|
|
||||||
{/if}
|
|
||||||
</div>
|
|
||||||
{/if}
|
|
||||||
|
|
||||||
<style>
|
<style>
|
||||||
.play-page { padding: 16px 0; }
|
.play-page { padding: 16px 0; position: relative; }
|
||||||
.loading {
|
.play-header {
|
||||||
text-align: center;
|
display: flex;
|
||||||
padding: 60px;
|
justify-content: space-between;
|
||||||
color: var(--text-dim);
|
align-items: center;
|
||||||
|
margin-bottom: 12px;
|
||||||
|
opacity: 0;
|
||||||
|
transition: opacity 0.2s;
|
||||||
}
|
}
|
||||||
.error-msg {
|
.play-header.active { opacity: 1; }
|
||||||
background: #331111;
|
|
||||||
border: 1px solid #cc3333;
|
|
||||||
color: #ff6666;
|
|
||||||
padding: 12px 16px;
|
|
||||||
border-radius: var(--radius-sm);
|
|
||||||
margin-top: 16px;
|
|
||||||
}
|
|
||||||
.back-link {
|
|
||||||
display: inline-block;
|
|
||||||
color: var(--text-dim);
|
|
||||||
font-size: 0.9rem;
|
|
||||||
}
|
|
||||||
.back-link:hover { color: var(--phosphor); }
|
|
||||||
.link-button {
|
.link-button {
|
||||||
background: none;
|
background: none;
|
||||||
border: none;
|
border: none;
|
||||||
@@ -186,12 +163,6 @@
|
|||||||
font-family: var(--font-sans);
|
font-family: var(--font-sans);
|
||||||
}
|
}
|
||||||
.link-button:hover { color: var(--phosphor); }
|
.link-button:hover { color: var(--phosphor); }
|
||||||
.play-header {
|
|
||||||
display: flex;
|
|
||||||
justify-content: space-between;
|
|
||||||
align-items: center;
|
|
||||||
margin-bottom: 12px;
|
|
||||||
}
|
|
||||||
.stop-btn {
|
.stop-btn {
|
||||||
border-color: #cc3333;
|
border-color: #cc3333;
|
||||||
color: #ff4444;
|
color: #ff4444;
|
||||||
@@ -201,20 +172,44 @@
|
|||||||
box-shadow: 0 0 12px #331111;
|
box-shadow: 0 0 12px #331111;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Booting / transitional state */
|
/* Emulator canvas — always mounted */
|
||||||
.booting {
|
.dos-container {
|
||||||
text-align: center;
|
width: 100%;
|
||||||
padding: 60px 20px;
|
aspect-ratio: 4/3;
|
||||||
border: 1px dashed var(--border);
|
max-height: 80vh;
|
||||||
|
background: #000;
|
||||||
border-radius: var(--radius);
|
border-radius: var(--radius);
|
||||||
|
overflow: hidden;
|
||||||
|
border: 1px solid var(--border);
|
||||||
}
|
}
|
||||||
.booting-icon { font-size: 3rem; margin-bottom: 16px; }
|
.dos-container :global(canvas) {
|
||||||
.booting h2 {
|
width: 100% !important;
|
||||||
|
height: 100% !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Overlay shown while loading / booting, covers the empty container */
|
||||||
|
.overlay {
|
||||||
|
position: absolute;
|
||||||
|
inset: 0;
|
||||||
|
top: 50px;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
text-align: center;
|
||||||
|
background: var(--bg);
|
||||||
|
z-index: 10;
|
||||||
|
border-radius: var(--radius);
|
||||||
|
border: 1px dashed var(--border);
|
||||||
|
margin-top: 4px;
|
||||||
|
}
|
||||||
|
.overlay-icon { font-size: 3rem; margin-bottom: 12px; }
|
||||||
|
.overlay h2 {
|
||||||
color: var(--phosphor);
|
color: var(--phosphor);
|
||||||
font-family: var(--font-mono);
|
font-family: var(--font-mono);
|
||||||
margin-bottom: 8px;
|
margin-bottom: 4px;
|
||||||
}
|
}
|
||||||
.booting p { color: var(--text-dim); }
|
.overlay p { color: var(--text-dim); }
|
||||||
.save-hint {
|
.save-hint {
|
||||||
display: inline-block;
|
display: inline-block;
|
||||||
margin-top: 16px;
|
margin-top: 16px;
|
||||||
@@ -225,20 +220,18 @@
|
|||||||
font-size: 0.85rem;
|
font-size: 0.85rem;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Emulator */
|
.error-box {
|
||||||
.emulator-wrapper {
|
position: absolute;
|
||||||
background: #000;
|
inset: 0;
|
||||||
|
top: 50px;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
margin-top: 4px;
|
||||||
|
background: #331111;
|
||||||
|
border: 1px solid #cc3333;
|
||||||
|
color: #ff6666;
|
||||||
border-radius: var(--radius);
|
border-radius: var(--radius);
|
||||||
overflow: hidden;
|
z-index: 10;
|
||||||
border: 1px solid var(--border);
|
|
||||||
}
|
|
||||||
.dos-container {
|
|
||||||
width: 100%;
|
|
||||||
aspect-ratio: 4/3;
|
|
||||||
max-height: 80vh;
|
|
||||||
}
|
|
||||||
.dos-container :global(canvas) {
|
|
||||||
width: 100% !important;
|
|
||||||
height: 100% !important;
|
|
||||||
}
|
}
|
||||||
</style>
|
</style>
|
||||||
|
|||||||
Reference in New Issue
Block a user