fix: remove .jsdos/ from bundles to avoid js-dos bundleUpdateConfig
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js-dos v8.3.8 (loaded from CDN) calls bundleUpdateConfig to re-add
.jsdos/jsdos.json into the downloaded bundle. This fails on our
bundles because the WASM libzip _zipfile_add returns non-zero.

Since we can't fix js-dos's internal WASM code, we remove the .jsdos/
directory from bundles entirely. This means bundleConfig() returns null,
no editor config is set, and bundleUpdateConfig is never called.

Downside: games start with js-dos's default dosbox.conf (no custom
CD mounts or autoexec). The game files are on C:\ and the user can
type the executable name. Added autoStart + countDownStart=0 to
auto-skip the config UI.

The config API endpoint (/api/games/{id}/config) is kept for future
use where we can inject config after the emulator starts.
This commit is contained in:
Hermes Agent
2026-06-03 19:00:49 +02:00
parent 6e64793a2d
commit 79a0af86ad
2 changed files with 5 additions and 58 deletions
+4 -22
View File
@@ -1,5 +1,5 @@
<script>
import { getGame, getGameConfig, bundleUrl, setupBundleUrl } from "../lib/api.js";
import { getGame, bundleUrl, setupBundleUrl } from "../lib/api.js";
import { push } from "../lib/router.js";
let { id } = $props();
@@ -68,27 +68,9 @@
// Start the DOS emulator
try {
if (isSetup) {
// Setup mode: use the streaming setup-bundle endpoint
const url = setupBundleUrl(game);
if (!url || !window.Dos) throw new Error("Failed to resolve game bundle");
dosCI = await window.Dos(dosContainer, { url });
} else {
// Normal mode: fetch config + bundle separately, use dosboxConf + initFs
// This bypasses js-dos's bundleUpdateConfig which fails on our bundles
const [config, bundleResp] = await Promise.all([
getGameConfig(game.id),
fetch(bundleUrl(game)),
]);
if (!bundleResp.ok) throw new Error("Failed to download game bundle");
const bundle = new Uint8Array(await bundleResp.arrayBuffer());
const jsdosConf = config.jsdos_conf ? JSON.parse(config.jsdos_conf) : undefined;
dosCI = await window.Dos(dosContainer, {
dosboxConf: config.dosbox_conf,
jsdosConf,
initFs: bundle,
});
}
const url = isSetup ? setupBundleUrl(game) : bundleUrl(game);
if (!url || !window.Dos) throw new Error("Failed to resolve game bundle");
dosCI = await window.Dos(dosContainer, { url, autoStart: true, countDownStart: 0 });
running = true;
} catch (e) {
error = e.message;