Commit Graph

16 Commits

Author SHA1 Message Date
David Alvarez feccf4178f feat: move meta/dev under cover, upload dialog on file select
Build & Deploy / build-and-deploy (push) Successful in 52s
Game Detail:
- Year/genre badges and developer/publisher info moved from
  the info column to the cover column (below the cover image)
- Edit mode unaffected — fields remain in the form on the right
- Added CSS spacing for meta/dev in cover section

Library upload:
- Removed the always-visible title input field
- After selecting a .zip, a modal dialog appears with two options:
  1. 'Use filename as title' — uploads immediately with filename
  2. Custom title input + 'Upload' button
  Plus a Cancel button
- Modal is dismissible by clicking outside or Cancel
2026-05-26 21:31:50 +02:00
David Alvarez d751779984 fix: constrain 1fr grid column with min-width:0 and word-break
Build & Deploy / build-and-deploy (push) Successful in 51s
The info-section grid column (1fr) was expanding to fit wide content
like long game titles in Press Start 2P font (each character ~24px).
Added min-width:0 on grid children to prevent overflow, and
word-break:break-word on text elements as a safety net.
2026-05-26 21:16:15 +02:00
David Alvarez 3ae6f43ccb feat: responsive mobile UI across all pages
Build & Deploy / build-and-deploy (push) Successful in 50s
Global:
- Viewport meta already present; added -webkit-text-size-adjust: 100%
- Container padding reduces to 12px on mobile (was 24px)
- Smaller heading sizes (h1: 1.5rem, h2: 1.25rem)
- Buttons get min-height 40px for touch targets
- Inputs forced to 16px font-size to prevent iOS zoom
- Thinner scrollbar on mobile

Header:
- Logo text shrinks to 1rem on mobile, icon to 28px
- Header padding reduces to 12px

Library:
- Toolbar stacks vertically on mobile, full-width inputs
- Grid forced to 2 columns on narrow screens (480px), reduced gap

GameCard:
- Smaller info text, padding, badge on 480px screens

GameDetail:
- Cover section capped at 200px width on mobile
- Media thumbnails shrink to 160x90
- Scrape header stacks vertically with full-width buttons
- Edit rows stack vertically on mobile

Play:
- DOS container caps at 50vh on mobile, smaller border-radius
- Overlay text/icon sizes reduced, more compact layout
2026-05-26 17:22:15 +02:00
David Alvarez 446a9d61b8 feat: all-video media row, clickable media selector, download button
Build & Deploy / build-and-deploy (push) Failing after 44s
- Backend: Add GET /api/games/{id}/download endpoint (ZIP streaming)
- Frontend: All videos now shown in media row alongside screenshots
- Click any media thumbnail to load it into the media container
- Videos show YouTube thumbnail, screenshots show image preview
- Active thumbnail has green border highlight
- Download button between Edit and Delete triggers ZIP download
- Early return: if no media, the entire section is hidden
2026-05-26 16:47:17 +02:00
David Alvarez 0912e43d99 IGDB: add DOS-only search, gameplay videos + screenshot support
Build & Deploy / build-and-deploy (push) Successful in 1m28s
- Search now filters to DOS platform only (platform ID 13)
- New fetchVideos() queries IGDB game_videos endpoint for YouTube IDs
- New fetchScreenshots() queries IGDB screenshots endpoint for images
- autoScrape and applyIgdbId both fetch videos + screenshots after match
- Upload auto-save also triggers when videos/screenshots found
- GameDetail: embed first YouTube video + scrollable screenshot gallery
- Handles missing media gracefully (section hidden entirely if neither exists)
2026-05-26 15:49:27 +02:00
David Alvarez 1f55f63b99 Replace Handjet font with Press Start 2P from Google Fonts
Build & Deploy / build-and-deploy (push) Successful in 18s
2026-05-25 13:57:12 +02:00
David Alvarez 8c1be9db03 Replace mono font stack with Handjet from Google Fonts
Build & Deploy / build-and-deploy (push) Failing after 1m6s
2026-05-25 13:46:31 +02:00
David Alvarez 466299b8f0 IGDB integration: auto-scrape on upload + manual scrape button
- New IgdbService: Twitch OAuth2, IGDB API v4 search, cover download
- Upload auto-scrapes IGDB after extracting game ZIP
- GameDetail page: 'Auto Scrape' + 'Search' buttons + result picker
- Upload dialog: optional title field (defaults to filename)
- Jackson SNAKE_CASE naming to match frontend expectations
- IGDB status endpoint to check credentials
2026-05-25 10:22:58 +02:00
David Alvarez 7f17f4b31e Fix Stop + broken buttons: use location.reload() which preserves hash but fully unloads page, killing workers and audio. Revert pathname routing (unnecessary). 2026-05-23 19:29:07 +02:00
David Alvarez f6a1dccdf2 Fix Stop permanently: navigate to real server path /game/{id} to force full page unload, add pathname routing to SPA 2026-05-23 19:21:50 +02:00
David Alvarez a3ba5f8098 Fix Stop button killing audio: use full page reload to terminate Web Workers and AudioContexts that js-dos spawns internally 2026-05-23 19:16:14 +02:00
David Alvarez 40aede0dfc Fix Stop button: await ci.exit() so emulator process fully terminates before navigation, prevent stale audio 2026-05-23 19:11:53 +02:00
David Alvarez 5aedf20b7e Simplify Play page: no Start Game button, seamless boot
- dos-container div always mounted (fixes circular dep: container needed for start, was gated on running)
- Overlay covers the empty canvas while booting: Loading → Booting (CDN) → Running
- No intermediate "Start Game" screen — emulator auto-starts immediately
- Error state shown inline if something fails
- Stop button + back arrow both kill emulator and return to detail
2026-05-23 19:07:38 +02:00
David Alvarez 338ec870f5 UX: auto-start emulator, stop button, cleanup on navigate away
- Emulator auto-starts when Play page loads (no intermediate launch screen)
- Added ⏹ Stop button while game is running
- Back arrow and Stop both kill the emulator (js-dos CI.exit())
- Cleanup on unmount prevents background emulation
- Loading state shown while js-dos CDN loads
- Manual "Start Game" fallback if auto-start fails
2026-05-23 18:58:52 +02:00
David Alvarez 545e2d2bb5 Fix Play button 404: bundle path and field name
- .jsdos bundles saved flat in data/games/ so /games/{id}.jsdos serves them
- bundleUrl() uses game.id (matches JSON) instead of game.slug (undefined)
- Delete handler also removes flat .jsdos bundle on game deletion
2026-05-23 18:38:53 +02:00
David Alvarez 1efd10f81f Initial commit: Dostalgia — DOS game hub
- Go backend (single binary) with embedded Svelte frontend
- JSON-per-game storage (no database)
- .jsdos bundle creation on upload
- Dark phosphor-green theme (#33FF33)
- js-dos v8 emulator integration
- Sockdrive support for games >80MB
- IGDB placeholder for future artwork scraping
- Docker deployment ready
2026-05-23 11:18:41 +02:00