Commit Graph

40 Commits

Author SHA1 Message Date
david.alvarez e8091a48bd capital letter
Build & Deploy / build-and-deploy (push) Successful in 59s
2026-06-11 13:32:44 +02:00
david.alvarez 0a1896b88d readme 2026-06-10 18:26:03 +02:00
Hermes Agent 63f11452cd test: add frontend test suite with 54 tests
Build & Deploy / build-and-deploy (push) Successful in 23s
- Install vitest, @testing-library/svelte, jsdom
- Configure vitest in vite.config.js with browser conditions for Svelte 5
- Pure function tests for api.js (artworkUrl, bundleUrl, setupBundleUrl)
- Router tests (push, replace hash manipulation)
- GameCard component tests (title, year, genre, cover, badge, click)
- Library page tests (loading, empty, game grid, year/genre filters)
- GameDetail page tests (loading, error, display, edit mode, badges)
- Play page tests (loading, not-ready, unsupported, booting, error)
2026-06-10 11:48:10 +02:00
Hermes Agent 4044ef3786 feat: pre-populate upload title with filename when no IGDB matches
Build & Deploy / build-and-deploy (push) Successful in 2m17s
When a game ZIP is selected and IGDB returns no matches, the search
box is now pre-filled with the filename (minus .zip extension) so
the user can edit it rather than typing from scratch.
2026-06-01 12:41:24 +02:00
Hermes Agent 677740aece fix: prevent layout shift by using 100vw body instead of scrollbar-gutter
Build & Deploy / build-and-deploy (push) Successful in 1m35s
Setting body { width: 100vw; overflow-x: hidden; } means the body is
always the full viewport width regardless of scrollbar presence.
margin: 0 auto centers content within the body, which doesn't
change width when a vertical scrollbar appears — so the content
stays in place.

html { overflow-x: hidden; } clips any body overflow past the
viewport (body is 100vw while html content area shrinks with
scrollbar). No gutter discoloration since there's no gutter
reservation — the scrollbar appears naturally on the html element.
2026-05-29 23:32:04 +02:00
Hermes Agent 9bb341eab9 fix: use scrollbar-gutter to prevent layout shift without always showing scrollbar
Build & Deploy / build-and-deploy (push) Successful in 45s
Replaces overflow-y: scroll with scrollbar-gutter: stable on html.
This reserves the scrollbar gutter space in the layout at all times,
so the content width never changes when a scrollbar appears/disappears.
The scrollbar itself only shows when content overflows (as desired).
Works on all modern browsers (Chrome 94+, Firefox 97+, Safari 15.4+).
2026-05-29 23:27:59 +02:00
Hermes Agent e2dca1db39 fix: force scrollbar visibility to prevent layout shift on tall pages
Build & Deploy / build-and-deploy (push) Successful in 56s
Add overflow-y: scroll to body so the scrollbar is always present,
preventing the ~15px layout shift when a page exceeds viewport height
(e.g., games with long descriptions). Also add overflow-x: hidden to
guard against any horizontal overflow breaking the layout.
2026-05-29 23:23:25 +02:00
Hermes Agent ab1ba503ff feat: store .jsdos bundle inside game directory instead of as flat file
Build & Deploy / build-and-deploy (push) Successful in 52s
Before: data/games/{id}.jsdos (flat, alongside the game dir)
After:  data/games/{id}/{id}.jsdos (inside the game directory)

Benefits:
- Delete is atomic — removing the game dir removes everything
- Cleaner data directory structure
- No orphan .jsdos files on delete

Also updated frontend bundleUrl() to use game.bundle_file from
the backend, making it path-agnostic. Old flat layout is still
served via StaticResource for backward compat.
2026-05-29 23:07:07 +02:00
Hermes Agent 9b95e5b994 feat: stream setup .jsdos bundles on-the-fly instead of duplicating game data
Build & Deploy / build-and-deploy (push) Failing after 1m20s
- Add streamSetupBundle() to GameService — reads main bundle as zip,
  replaces config files (.jsdos/dosbox.conf, .jsdos/jsdos.json) with
  setup variants pointing to SETUP.EXE, streams directly to response
- Add GET /api/games/{id}/setup-bundle endpoint that calls the above
- Remove .setup.jsdos disk creation during upload — setupExe is still
  detected and stored in game metadata, but no duplicate bundle is saved
- Update frontend api.js to point setupBundleUrl() to the new endpoint
- Fix pre-existing backslash escaping bug in UploadResource.java path
  normalization (replace('\', '/') instead of replace('\\', '/'))
2026-05-29 18:08:04 +02:00
Hermes Agent 5f69ea5ead fix: remove injected js-dos CSS/script on Play unmount to prevent style leaking into other pages
Build & Deploy / build-and-deploy (push) Successful in 48s
2026-05-29 15:15:02 +02:00
Hermes Agent 2ab6b19598 Fix upload dialog re-trigger + add game size to detail page
Build & Deploy / build-and-deploy (push) Failing after 34s
- Fixed: navigating back to library no longer re-opens file dialog
  (prev-value guard in uploadTriggered effect)
- Added bundleSize field to Game, populated at load time from .jsdos file
- Game detail page shows file size next to DOS badge (e.g. 'DOS · 127 MB')
2026-05-29 14:54:13 +02:00
Hermes Agent 02d0c4f377 Add executable picker in game edit UI
Build & Deploy / build-and-deploy (push) Successful in 49s
- Added 'executables' (full list) and 'executable' (selected) fields to Game
- Upload now stores ALL discoverable .exe/.com/.bat files in game metadata
- Added setExecutable() to GameService that patches the .jsdos bundle
  (updates dosbox.conf + jsdos.json inside the ZIP) when changing executable
- GameResource PATCH handler delegates executable changes to bundle patching
- GameDetail edit mode shows a radio-button picker of all executables
- Heuristics remain as first-guess default, user can always override
- No re-upload needed to fix wrong executable selection
2026-05-29 10:31:25 +02:00
Hermes Agent 3f69820911 Move Reset button to bottom of sidebar
Build & Deploy / build-and-deploy (push) Successful in 49s
2026-05-28 23:58:10 +02:00
Hermes Agent 13293b325e Restructure layout: search in sidebar, upload in header
Build & Deploy / build-and-deploy (push) Successful in 58s
- Removed toolbar (Library title, search, upload button) from library
- Moved search box into the sidebar alongside Year/Genre filters
- Removed 'Filters' heading from sidebar
- Replaced 'Library' nav button in header with '+ Upload' button
- Genre filters now sorted by count (desc) instead of alphabetically
- Cleaned up unused CSS
2026-05-28 23:16:22 +02:00
Hermes Agent 676e101ffc Library filters sidebar, clickable tags, remove Ready badge
Build & Deploy / build-and-deploy (push) Successful in 59s
- GameCard: removed 'Ready' badge from covers (keep '🪟 Win' for
  Windows games only — it's informative since they can't be played)
- Library: sidebar with Year + Genre checkbox filter groups
  - Each shows up to 5 items with game counts, 'Show all' button
  - Active filters shown as removable chips above the grid
  - Reset button clears all filters
  - Filters reflected in URL hash (#/?genre=FPS&year=1996)
- GameDetail: year and genre tags are now clickable links to
  #/?year=1996 or #/?genre=FPS, which opens the Library with that
  filter pre-applied
- App.svelte: parses query params from hash and passes to Library
2026-05-28 22:56:51 +02:00
Hermes Agent e15ce10f5a Upload progress spinner + duplicate game detection
Build & Deploy / build-and-deploy (push) Successful in 1m20s
Two features:

1. Progress indicator: when upload starts, the dialog switches from
   IGDB results to a centered spinner with 'Uploading and processing'
   text + filename. The Cancel button stays visible but disabled.

2. Duplicate game blocking: before upload, checks if a game with the
   same title (case-insensitive) already exists in the library.
   Frontend checks against the loaded games list; backend also
   checks as a second line of defense. Shows ⚠️ message in dialog.
   Existing unique-ID suffix logic (foo-2, foo-3) is still in place
   but now only reached when titles actually differ.
2026-05-28 22:28:27 +02:00
Hermes Agent ff7b7b446f Fix IGDB result selection: use DOM data attributes + pass igdb_id to backend
Build & Deploy / build-and-deploy (push) Successful in 58s
Two issues fixed:

1. Frontend closure bug: IGDB result buttons used Svelte {#each} closure
   with onclick={() => doUpload(result.name)}. When clicking the 3rd
   result, the 1st result's handler sometimes fired. Fixed by reading
   data-name from e.currentTarget.dataset instead of JS closure.

2. Backend scrape mismatch: when user selected 'Blood' from IGDB
   results, backend's autoScrape searched for 'Blood' and could match
   'Captain Blood' first (alphabetical), overwriting metadata.
   Now passes igdb_id along with title so backend uses the EXACT
   IGDB entry the user selected via applyIgdbId() instead of
   auto-searching.
2026-05-28 16:00:51 +02:00
Hermes Agent 95c7ba7192 Fix upload dialog: search box button always searches
Build & Deploy / build-and-deploy (push) Successful in 44s
Previously when no IGDB matches were found, the button next to the
search box changed from 'Search' to 'Upload' after the first search.
Since the text is editable and users may want to refine their query,
this button should always trigger a search.

Upload is still available via:
- The 'Upload anyway as "..."' button (shown after failed search)
- The 'Use filename: ...' button at the bottom
2026-05-28 15:03:13 +02:00
Hermes Agent 5b55a53b73 Skip creating .setup.jsdos bundles for Windows games
Build & Deploy / build-and-deploy (push) Successful in 47s
- Move platform detection before setup bundle creation
- Only create setup bundle when platform != 'windows'
- Also hide the Setup button in GameDetail for Windows games
- Windows setup executables (INSTALL.EXE) can't run in DOSBox anyway
2026-05-28 14:57:13 +02:00
Hermes Agent 65e098244a Add platform auto-detection and UI flagging for Windows games
Build & Deploy / build-and-deploy (push) Successful in 49s
- Game.java: add 'platform' field ('dos'/'windows') + 'isPlayable' helper
- UploadResource.java: detect EXE type by reading PE/NE header during upload
- GameResource.java: allow PATCH to update platform
- GameCard.svelte: show 🪟 Win badge for Windows games (blue style)
- GameDetail.svelte: show platform badge, disable Play for Windows with
  'Unplayable' button; add platform dropdown to edit form
- Play.svelte: show blocking overlay for Windows games with 'Try anyway'
  option for users who want to attempt it
2026-05-28 13:16:04 +02:00
David Alvarez e11f19c769 fix: remove sockdrive mode, always create .jsdos ZIP bundles
Build & Deploy / build-and-deploy (push) Successful in 40s
js-dos v8's window.Dos(container, { url }) expects the URL to point
to a .jsdos ZIP archive, not a loose dosbox.conf file. The
'sockdrive' mode was serving game files loosely with a URL pointing
to a raw config file, causing: 'Unable to add .jsdos/jsdos.json
into bundle.zip'.

Changes:
- Removed SOCKDRIVE_THRESHOLD_MB and the entire sockdrive branch
- Always create a .jsdos ZIP bundle via createBundle()
- Optimized createBundle: no temp dir copy (saves 2x I/O for large
  games), uses STORE compression (level 0) since DOS files are
  often already compressed
- Removed dirSizeMB(), copyDir() and setup config builders —
  no longer needed after removing sockdrive mode
- frontend bundleUrl()/setupBundleUrl() always use the standard
  /games/{id}.jsdos path
- GameService.delete cleanup simplified
2026-05-28 09:45:45 +02:00
David Alvarez 5f5cb8411f feat: SETUP.EXE detection + separate setup .jsdos bundle
Build & Deploy / build-and-deploy (push) Successful in 1m1s
When a game archive contains SETUP.EXE, INSTALL.EXE, CONFIG.EXE or
CUSTOM.EXE (or .com/.bat variants), the upload now:

- Detects and stores the path in game metadata (setup_exe / has_setup)
- Generates a second .jsdos bundle with SETUP.EXE as autoexec:
  - Standard mode: {gameId}.setup.jsdos (full game + setup autoexec)
  - Sockdrive mode: .jsdos-setup/ directory alongside .jsdos/
- Both bundles share the same game files; only the autoexec differs

Frontend changes:
- Router strips query params from hash so ?setup=1 doesn't leak into id
- GameDetail shows a "Setup" button between Play and Edit (only when
  game.has_setup is true), navigating to /play/{id}?setup=1
- Play.svelte detects ?setup=1, loads setupBundleUrl() instead, and
  shows setup-specific overlay text

Persistence is handled automatically by js-dos v8 via the built-in
auto-save mechanism (ci.persist() → browser OPFS), so any config
changes made via SETUP.EXE survive across sessions.
2026-05-27 16:49:15 +02:00
David Alvarez 00267da3dd fix: manual title input searches IGDB first, warns before uploading
Build & Deploy / build-and-deploy (push) Successful in 45s
Flow when auto-search finds nothing:
1. User types a title → presses Enter/clicks button
2. System searches IGDB with that title
3a. Results found → shown as selectable cards
3b. No results → warning + amber 'Upload anyway as xxx' button
4. Button label changes: 'Search' → 'Upload' after manual search

Also changed Enter key behavior: first press searches, second
press uploads (if no results after manual search)
2026-05-27 11:57:16 +02:00
David Alvarez 72391fb577 feat: auto-search IGDB on file select, pick match or type custom title
Build & Deploy / build-and-deploy (push) Successful in 54s
Upload flow is now:
1. Click +Upload → select a .zip file
2. IGDB is auto-searched with the filename
3. If matches found → show results as selectable cards + fallback
   custom title search at the bottom
4. If no matches → show 'no matches' + manual title + Upload btn
   + a fallback 'Use filename: xxx' button
5. Clicking a result uploads immediately with that game's title
   (so IGDB auto-scrape picks it up correctly)
6. Cancel button to dismiss
2026-05-27 11:25:03 +02:00
David Alvarez feccf4178f feat: move meta/dev under cover, upload dialog on file select
Build & Deploy / build-and-deploy (push) Successful in 52s
Game Detail:
- Year/genre badges and developer/publisher info moved from
  the info column to the cover column (below the cover image)
- Edit mode unaffected — fields remain in the form on the right
- Added CSS spacing for meta/dev in cover section

Library upload:
- Removed the always-visible title input field
- After selecting a .zip, a modal dialog appears with two options:
  1. 'Use filename as title' — uploads immediately with filename
  2. Custom title input + 'Upload' button
  Plus a Cancel button
- Modal is dismissible by clicking outside or Cancel
2026-05-26 21:31:50 +02:00
David Alvarez d751779984 fix: constrain 1fr grid column with min-width:0 and word-break
Build & Deploy / build-and-deploy (push) Successful in 51s
The info-section grid column (1fr) was expanding to fit wide content
like long game titles in Press Start 2P font (each character ~24px).
Added min-width:0 on grid children to prevent overflow, and
word-break:break-word on text elements as a safety net.
2026-05-26 21:16:15 +02:00
David Alvarez 3ae6f43ccb feat: responsive mobile UI across all pages
Build & Deploy / build-and-deploy (push) Successful in 50s
Global:
- Viewport meta already present; added -webkit-text-size-adjust: 100%
- Container padding reduces to 12px on mobile (was 24px)
- Smaller heading sizes (h1: 1.5rem, h2: 1.25rem)
- Buttons get min-height 40px for touch targets
- Inputs forced to 16px font-size to prevent iOS zoom
- Thinner scrollbar on mobile

Header:
- Logo text shrinks to 1rem on mobile, icon to 28px
- Header padding reduces to 12px

Library:
- Toolbar stacks vertically on mobile, full-width inputs
- Grid forced to 2 columns on narrow screens (480px), reduced gap

GameCard:
- Smaller info text, padding, badge on 480px screens

GameDetail:
- Cover section capped at 200px width on mobile
- Media thumbnails shrink to 160x90
- Scrape header stacks vertically with full-width buttons
- Edit rows stack vertically on mobile

Play:
- DOS container caps at 50vh on mobile, smaller border-radius
- Overlay text/icon sizes reduced, more compact layout
2026-05-26 17:22:15 +02:00
David Alvarez 446a9d61b8 feat: all-video media row, clickable media selector, download button
Build & Deploy / build-and-deploy (push) Failing after 44s
- Backend: Add GET /api/games/{id}/download endpoint (ZIP streaming)
- Frontend: All videos now shown in media row alongside screenshots
- Click any media thumbnail to load it into the media container
- Videos show YouTube thumbnail, screenshots show image preview
- Active thumbnail has green border highlight
- Download button between Edit and Delete triggers ZIP download
- Early return: if no media, the entire section is hidden
2026-05-26 16:47:17 +02:00
David Alvarez 0912e43d99 IGDB: add DOS-only search, gameplay videos + screenshot support
Build & Deploy / build-and-deploy (push) Successful in 1m28s
- Search now filters to DOS platform only (platform ID 13)
- New fetchVideos() queries IGDB game_videos endpoint for YouTube IDs
- New fetchScreenshots() queries IGDB screenshots endpoint for images
- autoScrape and applyIgdbId both fetch videos + screenshots after match
- Upload auto-save also triggers when videos/screenshots found
- GameDetail: embed first YouTube video + scrollable screenshot gallery
- Handles missing media gracefully (section hidden entirely if neither exists)
2026-05-26 15:49:27 +02:00
David Alvarez 1f55f63b99 Replace Handjet font with Press Start 2P from Google Fonts
Build & Deploy / build-and-deploy (push) Successful in 18s
2026-05-25 13:57:12 +02:00
David Alvarez 8c1be9db03 Replace mono font stack with Handjet from Google Fonts
Build & Deploy / build-and-deploy (push) Failing after 1m6s
2026-05-25 13:46:31 +02:00
David Alvarez 466299b8f0 IGDB integration: auto-scrape on upload + manual scrape button
- New IgdbService: Twitch OAuth2, IGDB API v4 search, cover download
- Upload auto-scrapes IGDB after extracting game ZIP
- GameDetail page: 'Auto Scrape' + 'Search' buttons + result picker
- Upload dialog: optional title field (defaults to filename)
- Jackson SNAKE_CASE naming to match frontend expectations
- IGDB status endpoint to check credentials
2026-05-25 10:22:58 +02:00
David Alvarez 7f17f4b31e Fix Stop + broken buttons: use location.reload() which preserves hash but fully unloads page, killing workers and audio. Revert pathname routing (unnecessary). 2026-05-23 19:29:07 +02:00
David Alvarez f6a1dccdf2 Fix Stop permanently: navigate to real server path /game/{id} to force full page unload, add pathname routing to SPA 2026-05-23 19:21:50 +02:00
David Alvarez a3ba5f8098 Fix Stop button killing audio: use full page reload to terminate Web Workers and AudioContexts that js-dos spawns internally 2026-05-23 19:16:14 +02:00
David Alvarez 40aede0dfc Fix Stop button: await ci.exit() so emulator process fully terminates before navigation, prevent stale audio 2026-05-23 19:11:53 +02:00
David Alvarez 5aedf20b7e Simplify Play page: no Start Game button, seamless boot
- dos-container div always mounted (fixes circular dep: container needed for start, was gated on running)
- Overlay covers the empty canvas while booting: Loading → Booting (CDN) → Running
- No intermediate "Start Game" screen — emulator auto-starts immediately
- Error state shown inline if something fails
- Stop button + back arrow both kill emulator and return to detail
2026-05-23 19:07:38 +02:00
David Alvarez 338ec870f5 UX: auto-start emulator, stop button, cleanup on navigate away
- Emulator auto-starts when Play page loads (no intermediate launch screen)
- Added ⏹ Stop button while game is running
- Back arrow and Stop both kill the emulator (js-dos CI.exit())
- Cleanup on unmount prevents background emulation
- Loading state shown while js-dos CDN loads
- Manual "Start Game" fallback if auto-start fails
2026-05-23 18:58:52 +02:00
David Alvarez 545e2d2bb5 Fix Play button 404: bundle path and field name
- .jsdos bundles saved flat in data/games/ so /games/{id}.jsdos serves them
- bundleUrl() uses game.id (matches JSON) instead of game.slug (undefined)
- Delete handler also removes flat .jsdos bundle on game deletion
2026-05-23 18:38:53 +02:00
David Alvarez 1efd10f81f Initial commit: Dostalgia — DOS game hub
- Go backend (single binary) with embedded Svelte frontend
- JSON-per-game storage (no database)
- .jsdos bundle creation on upload
- Dark phosphor-green theme (#33FF33)
- js-dos v8 emulator integration
- Sockdrive support for games >80MB
- IGDB placeholder for future artwork scraping
- Docker deployment ready
2026-05-23 11:18:41 +02:00