Two issues fixed:
1. Frontend closure bug: IGDB result buttons used Svelte {#each} closure
with onclick={() => doUpload(result.name)}. When clicking the 3rd
result, the 1st result's handler sometimes fired. Fixed by reading
data-name from e.currentTarget.dataset instead of JS closure.
2. Backend scrape mismatch: when user selected 'Blood' from IGDB
results, backend's autoScrape searched for 'Blood' and could match
'Captain Blood' first (alphabetical), overwriting metadata.
Now passes igdb_id along with title so backend uses the EXACT
IGDB entry the user selected via applyIgdbId() instead of
auto-searching.
Previously when no IGDB matches were found, the button next to the
search box changed from 'Search' to 'Upload' after the first search.
Since the text is editable and users may want to refine their query,
this button should always trigger a search.
Upload is still available via:
- The 'Upload anyway as "..."' button (shown after failed search)
- The 'Use filename: ...' button at the bottom
- Move platform detection before setup bundle creation
- Only create setup bundle when platform != 'windows'
- Also hide the Setup button in GameDetail for Windows games
- Windows setup executables (INSTALL.EXE) can't run in DOSBox anyway
- Game.java: add 'platform' field ('dos'/'windows') + 'isPlayable' helper
- UploadResource.java: detect EXE type by reading PE/NE header during upload
- GameResource.java: allow PATCH to update platform
- GameCard.svelte: show 🪟 Win badge for Windows games (blue style)
- GameDetail.svelte: show platform badge, disable Play for Windows with
'Unplayable' button; add platform dropdown to edit form
- Play.svelte: show blocking overlay for Windows games with 'Try anyway'
option for users who want to attempt it
js-dos v8's window.Dos(container, { url }) expects the URL to point
to a .jsdos ZIP archive, not a loose dosbox.conf file. The
'sockdrive' mode was serving game files loosely with a URL pointing
to a raw config file, causing: 'Unable to add .jsdos/jsdos.json
into bundle.zip'.
Changes:
- Removed SOCKDRIVE_THRESHOLD_MB and the entire sockdrive branch
- Always create a .jsdos ZIP bundle via createBundle()
- Optimized createBundle: no temp dir copy (saves 2x I/O for large
games), uses STORE compression (level 0) since DOS files are
often already compressed
- Removed dirSizeMB(), copyDir() and setup config builders —
no longer needed after removing sockdrive mode
- frontend bundleUrl()/setupBundleUrl() always use the standard
/games/{id}.jsdos path
- GameService.delete cleanup simplified
When a game archive contains SETUP.EXE, INSTALL.EXE, CONFIG.EXE or
CUSTOM.EXE (or .com/.bat variants), the upload now:
- Detects and stores the path in game metadata (setup_exe / has_setup)
- Generates a second .jsdos bundle with SETUP.EXE as autoexec:
- Standard mode: {gameId}.setup.jsdos (full game + setup autoexec)
- Sockdrive mode: .jsdos-setup/ directory alongside .jsdos/
- Both bundles share the same game files; only the autoexec differs
Frontend changes:
- Router strips query params from hash so ?setup=1 doesn't leak into id
- GameDetail shows a "Setup" button between Play and Edit (only when
game.has_setup is true), navigating to /play/{id}?setup=1
- Play.svelte detects ?setup=1, loads setupBundleUrl() instead, and
shows setup-specific overlay text
Persistence is handled automatically by js-dos v8 via the built-in
auto-save mechanism (ci.persist() → browser OPFS), so any config
changes made via SETUP.EXE survive across sessions.
Flow when auto-search finds nothing:
1. User types a title → presses Enter/clicks button
2. System searches IGDB with that title
3a. Results found → shown as selectable cards
3b. No results → warning + amber 'Upload anyway as xxx' button
4. Button label changes: 'Search' → 'Upload' after manual search
Also changed Enter key behavior: first press searches, second
press uploads (if no results after manual search)
Upload flow is now:
1. Click +Upload → select a .zip file
2. IGDB is auto-searched with the filename
3. If matches found → show results as selectable cards + fallback
custom title search at the bottom
4. If no matches → show 'no matches' + manual title + Upload btn
+ a fallback 'Use filename: xxx' button
5. Clicking a result uploads immediately with that game's title
(so IGDB auto-scrape picks it up correctly)
6. Cancel button to dismiss
Game Detail:
- Year/genre badges and developer/publisher info moved from
the info column to the cover column (below the cover image)
- Edit mode unaffected — fields remain in the form on the right
- Added CSS spacing for meta/dev in cover section
Library upload:
- Removed the always-visible title input field
- After selecting a .zip, a modal dialog appears with two options:
1. 'Use filename as title' — uploads immediately with filename
2. Custom title input + 'Upload' button
Plus a Cancel button
- Modal is dismissible by clicking outside or Cancel
The info-section grid column (1fr) was expanding to fit wide content
like long game titles in Press Start 2P font (each character ~24px).
Added min-width:0 on grid children to prevent overflow, and
word-break:break-word on text elements as a safety net.
Global:
- Viewport meta already present; added -webkit-text-size-adjust: 100%
- Container padding reduces to 12px on mobile (was 24px)
- Smaller heading sizes (h1: 1.5rem, h2: 1.25rem)
- Buttons get min-height 40px for touch targets
- Inputs forced to 16px font-size to prevent iOS zoom
- Thinner scrollbar on mobile
Header:
- Logo text shrinks to 1rem on mobile, icon to 28px
- Header padding reduces to 12px
Library:
- Toolbar stacks vertically on mobile, full-width inputs
- Grid forced to 2 columns on narrow screens (480px), reduced gap
GameCard:
- Smaller info text, padding, badge on 480px screens
GameDetail:
- Cover section capped at 200px width on mobile
- Media thumbnails shrink to 160x90
- Scrape header stacks vertically with full-width buttons
- Edit rows stack vertically on mobile
Play:
- DOS container caps at 50vh on mobile, smaller border-radius
- Overlay text/icon sizes reduced, more compact layout
- Backend: Add GET /api/games/{id}/download endpoint (ZIP streaming)
- Frontend: All videos now shown in media row alongside screenshots
- Click any media thumbnail to load it into the media container
- Videos show YouTube thumbnail, screenshots show image preview
- Active thumbnail has green border highlight
- Download button between Edit and Delete triggers ZIP download
- Early return: if no media, the entire section is hidden
- Search now filters to DOS platform only (platform ID 13)
- New fetchVideos() queries IGDB game_videos endpoint for YouTube IDs
- New fetchScreenshots() queries IGDB screenshots endpoint for images
- autoScrape and applyIgdbId both fetch videos + screenshots after match
- Upload auto-save also triggers when videos/screenshots found
- GameDetail: embed first YouTube video + scrollable screenshot gallery
- Handles missing media gracefully (section hidden entirely if neither exists)
- New IgdbService: Twitch OAuth2, IGDB API v4 search, cover download
- Upload auto-scrapes IGDB after extracting game ZIP
- GameDetail page: 'Auto Scrape' + 'Search' buttons + result picker
- Upload dialog: optional title field (defaults to filename)
- Jackson SNAKE_CASE naming to match frontend expectations
- IGDB status endpoint to check credentials
- dos-container div always mounted (fixes circular dep: container needed for start, was gated on running)
- Overlay covers the empty canvas while booting: Loading → Booting (CDN) → Running
- No intermediate "Start Game" screen — emulator auto-starts immediately
- Error state shown inline if something fails
- Stop button + back arrow both kill emulator and return to detail
- Emulator auto-starts when Play page loads (no intermediate launch screen)
- Added ⏹ Stop button while game is running
- Back arrow and Stop both kill the emulator (js-dos CI.exit())
- Cleanup on unmount prevents background emulation
- Loading state shown while js-dos CDN loads
- Manual "Start Game" fallback if auto-start fails
- .jsdos bundles saved flat in data/games/ so /games/{id}.jsdos serves them
- bundleUrl() uses game.id (matches JSON) instead of game.slug (undefined)
- Delete handler also removes flat .jsdos bundle on game deletion