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docs: add IGDB setup guide, .env.example, and .gitignore for public release
- Add .env.example with Twitch credential instructions
- Update docker-compose.yml to use env_file instead of inline comments
- Add IGDB Metadata section to README with setup walkthrough
- Add .env / .env.local to .gitignore to prevent secret leaks
2026-06-10 16:29:50 +02:00

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# Dostalgia
A nostalgic DOS game hub. Upload your old DOS games, scrape artwork, and play them directly in the browser via js-dos (WebAssembly DOSBox).
## Quick Start
### With Docker Compose (easiest)
```bash
# 1. (Optional) Enable IGDB metadata auto-scrape
cp .env.example .env
# Edit .env with your Twitch credentials (see IGDB section below)
# 2. Build & run
docker compose up -d
```
Open http://localhost:8765
### With Docker
```bash
docker build -t dostalgia .
docker run -p 8765:8765 -v $(pwd)/data:/data \
-e TWITCH_CLIENT_ID=your_id \
-e TWITCH_CLIENT_SECRET=your_secret \
dostalgia
```
## Development (without Docker)
Terminal 1 — Frontend dev server:
```bash
cd frontend && npm install && npm run dev
```
Terminal 2 — Quarkus dev server:
```bash
mvn quarkus:dev
```
Open http://localhost:5173 (Vite proxies API calls to Quarkus on port 8765)
### Production build (local)
```bash
cd frontend && npm install && npm run build
mvn package -DskipTests
java -jar target/quarkus-app/quarkus-run.jar
```
## Architecture
- **Backend**: Quarkus (Java 21, JAX-RS) — ~5 REST resource classes, zero database
- **Frontend**: Svelte 5 SPA with hash-based routing
- **Emulation**: js-dos v8 loaded from CDN, runs DOSBox in WebAssembly
- **Storage**: JSON-per-game under `/data/games/{id}/game.json`
## API
| Method | Path | Description |
|--------|------|-------------|
| GET | `/api/games` | List all games |
| GET | `/api/games/:id` | Get game details |
| PATCH | `/api/games/:id` | Update game metadata |
| DELETE | `/api/games/:id` | Delete a game |
| POST | `/api/upload` | Upload a game ZIP (multipart) |
| POST | `/api/games/:id/cover` | Upload cover art |
| GET | `/api/igdb/search?q=` | Search IGDB (placeholder) |
## Game JSON Schema
```json
{
"id": "doom",
"title": "Doom",
"year": 1993,
"genre": "FPS",
"developer": "id Software",
"bundle_file": "doom.jsdos",
"has_cover": true,
"ready": true
}
```
## IGDB Metadata (Optional)
Dostalgia can auto-populate game metadata (year, genre, developer, cover art, screenshots, videos) from the [IGDB](https://www.igdb.com/) database. This requires a Twitch API application.
**Setup:**
1. Go to https://dev.twitch.tv/console/apps → **Register Your Application**
2. Name: `Dostalgia` (or anything), OAuth Redirect URL: `http://localhost`, Category: **Other**
3. Copy the **Client ID** and generate a **Client Secret**
4. Provide them via environment variables:
| Method | How |
|--------|-----|
| Docker run | `-e TWITCH_CLIENT_ID=xxx -e TWITCH_CLIENT_SECRET=yyy` |
| Docker Compose | Copy `.env.example` to `.env` and fill in the values |
| Local dev | `export TWITCH_CLIENT_ID=xxx TWITCH_CLIENT_SECRET=yyy` |
IGDB features degrade gracefully — if credentials aren't set, uploads and metadata editing still work, just without auto-scrape.