- Move platform detection before setup bundle creation
- Only create setup bundle when platform != 'windows'
- Also hide the Setup button in GameDetail for Windows games
- Windows setup executables (INSTALL.EXE) can't run in DOSBox anyway
js-dos v8's C extraction code (jsdos-libzip.c) iterates ZIP entries
linearly and calls mkdir() on each directory entry. If a child
directory appears before its parent, mkdir() fails with perror()
and exit(1) — fatal crash with 'No such file or directory'.
Previous approach wrote directory entries interleaved with files,
deepest-first (from the file path right-to-left). Now:
Phase 1: Walk entire file tree to discover ALL directories
Phase 2: Write ALL dir entries sorted (shallowest first via TreeSet
natural ordering — '/' sorts before any letter)
Phase 3: Write .jsdos/ config files
Phase 4: Write game files (parents already exist from Phase 2)
This guarantees that mkdir("NAS50TH/TRACKS/") runs before
mkdir("NAS50TH/TRACKS/WILKES/"), which runs before open().
Many DOS game ZIPs include CloneCD backups (.ccd/.img/.sub) or
other disk images that are not needed for gameplay — the game data
is already extracted in the working directory. These can be 300MB+
and cause WASM memory exhaustion in js-dos.
Added a SKIP_EXT set that filters out known disk image extensions
during game file pass. The .jsdos config pass is unaffected.
js-dos reads ZIP entries sequentially and needs .jsdos/dosbox.conf and
.jsdos/jsdos.json first to configure DOSBox. Java's Files.walk() uses
filesystem readdir order which put them at the very end of the ZIP
(after the 328MB CloneCD image), causing extraction failures.
Now:
1. First pass: walk .jsdos/ directory and write config files first
2. Second pass: walk everything else (excluding .jsdos/) in sorted order
3. All directory ancestors are still added as explicit entries
4. .sorted() ensures deterministic, alphabetical entry order
Previously only the immediate parent directory was added as a ZIP
entry. For deeply nested paths like NAS50TH/TRACKS/WILKES/WILKES.DAT,
only NAS50TH/TRACKS/WILKES/ was created — but NAS50TH/TRACKS/ and
NAS50TH/ were skipped (they're only parents of other directories,
never the immediate parent of a file).
Emscripten's FS.createDirectory() fails if parent doesn't exist,
so intermediate directories must be in the ZIP too.
Now walks up the full ancestor chain with a while loop.
js-dos uses Emscripten's virtual filesystem which requires explicit
ZIP directory entries (names ending with '/') to create directories.
Java's ZipOutputStream only writes file entries, so subdirectories
like NAS50TH/TRACKS/WILKES/ were never created — causing Emscripten
'No such file or directory' errors for any path inside them.
- createBundle: before writing each file entry, add its parent
directory as an explicit ZIP entry if not already added
- Affects all games with subdirectory structures (NASCAR Racing 2,
Gus Goes to Cyberopolis, etc.)
- Use a HashSet to track already-added directories (no duplicates)
- Game.java: add 'platform' field ('dos'/'windows') + 'isPlayable' helper
- UploadResource.java: detect EXE type by reading PE/NE header during upload
- GameResource.java: allow PATCH to update platform
- GameCard.svelte: show 🪟 Win badge for Windows games (blue style)
- GameDetail.svelte: show platform badge, disable Play for Windows with
'Unplayable' button; add platform dropdown to edit form
- Play.svelte: show blocking overlay for Windows games with 'Try anyway'
option for users who want to attempt it
- Fix flattenSingleDir: flatten when exactly 1 root directory exists,
even if other metadata files (file_id.diz, *.nfo) are present at root
- Fix buildDosboxConf/buildJsdosJson: add 'cd <dir>' before executable
when it lives in a subdirectory, since DOS treats '/' as switch char
(previously 'mastori2/ORION2.EXE' was parsed as command 'mastori2'
with switch '/ORION2.EXE')
- Remove SockdriveResource.java entirely
- Remove bundleType field from Game.java (was 'standard'/'sockdrive')
- Simplify GameResource.java download endpoint
- Clean up upload resource