David Alvarez a6103902cc
Build & Deploy / build-and-deploy (push) Failing after 45s
fix: address all code quality issues across 8 files
ConfigBuilder:
- Extracted buildCdMountScript to deduplicate 12-line CD loop

ExecutableDetector:
- Added @Nonnull annotations to visitFile overrides

GameService:
- Added @Nonnull annotations to visitFile/postVisitDirectory
- De-duplicated PE header detection via PlatformDetector.detectFromBytes

IgdbService:
- Replaced unsafe Optional.get() with orElseThrow() (3 occurrences)
- Extracted postAndGet helper (deduplicates 7-line HTTP+JSON pattern)
- Extracted epochToYear helper (deduplicates 14-line year conversion)
- Reduced from 508 to 347 lines

PlatformDetector:
- Extracted detectFromBytes() static utility for byte-level PE analysis

StaticResource:
- Extracted serveFile() helper (deduplicates 8-line path-serving pattern)

UploadResource:
- Added @Nonnull annotations to visitFile/postVisitDirectory
- Extracted mainExePath/setupExePath locals (eliminates duplicate Path.of calls)

ZipService:
- Wrapped Files.walk in try-with-resources
- Extracted zipEntry helper (deduplicates 10-line file-zipping forEach)

All files: net -177 lines
2026-06-10 09:36:22 +02:00
2026-05-28 23:14:35 +02:00

Dostalgia

A nostalgic DOS game hub. Upload your old DOS games, scrape artwork, and play them directly in the browser via js-dos (WebAssembly DOSBox).

Quick Start

# Build and run with Docker
docker build -t dostalgia .
docker run -p 8765:8765 -v $(pwd)/data:/data dostalgia

Open http://localhost:8765

Development (without Docker)

Terminal 1 — Frontend dev server:

cd frontend && npm install && npm run dev

Terminal 2 — Quarkus dev server:

mvn quarkus:dev

Open http://localhost:5173 (Vite proxies API calls to Quarkus on port 8765)

Production build (local)

cd frontend && npm install && npm run build
mvn package -DskipTests
java -jar target/quarkus-app/quarkus-run.jar

Architecture

  • Backend: Quarkus (Java 21, JAX-RS) — ~5 REST resource classes, zero database
  • Frontend: Svelte 5 SPA with hash-based routing
  • Emulation: js-dos v8 loaded from CDN, runs DOSBox in WebAssembly
  • Storage: JSON-per-game under /data/games/{id}/game.json

API

Method Path Description
GET /api/games List all games
GET /api/games/:id Get game details
PATCH /api/games/:id Update game metadata
DELETE /api/games/:id Delete a game
POST /api/upload Upload a game ZIP (multipart)
POST /api/games/:id/cover Upload cover art
GET /api/igdb/search?q= Search IGDB (placeholder)

Game JSON Schema

{
  "id": "doom",
  "title": "Doom",
  "year": 1993,
  "genre": "FPS",
  "developer": "id Software",
  "bundle_file": "doom.jsdos",
  "has_cover": true,
  "ready": true
}
S
Description
A nostalgic DOS game hub — upload, scrape artwork, and play your classic games in the browser
Readme MIT 5.6 MiB
Languages
Java 62.2%
Svelte 24.7%
JavaScript 8.8%
CSS 3.4%
Dockerfile 0.5%
Other 0.4%